Chaos RPG Archive


Fusing all the RPGs I've ever played into one comic...


Or at least trying to...




Welcome to the White Magic section. Mister Author was so kind to provide me with more space to do my explanation. Now, many of you maybe completely unaware that there's an entire game devoted to Non-Combat Life enchantments. Some of you may scratch your head when I say "Thousand Arms". Thousand Arms has a unique system, where you bind magic gained from the affection of women into weaponry. This is a tad unusual because it supposedly involved spirits, but the fact that you gain spells from it counts as an enchantment.
The kind of spells you can get from this are varied as the girls you can 'date' to win affection from. As you go up, you can charge your weapons with the elements given to each girl. In some cases, you'll battle mostly fire monsters, so enchanting the weapon with water element allows you to do some extra damage.



Elemental enchantments are another thing that are often noticed, but never truly taken for what they are in RPGs. The likelyhood of locating an Ice Sword in the middle of a volcano or a Fire Wand in a Snow Field, for example, is probably very rare.
Most people take these for granted. In actuality, you'd more likely find a Fire Wand in a volcano or an Ice Sword in a Snow Field. The reason the weapon is found in an area of the opposite nature is because other warriors retrieved it from it's former location to use in the area of the opposite element. Sadly, they must've have been either driven off or perished and the monsters took it upon themselves to hide the weapon from other warriors.
But many people don't realize that some elementals work well against others. Weapons of Earth would defeat monsters of Air. Weapons of Air would beat monsters of Water. Weapons of Water or Ice would crush monsters of Fire. Weapons of Fire would annihilate monsters of Earth.
It's these points that many people don't realize when they play an RPG. Or rather, the people who make the RPG also fail to realize.



Now, I'd like to talk about a matter that's bothered me for a while. White Mages, for a long time, have been stereotyped as weak-willed people who lack the strength of character to do anything on their own, and thus, could be easily replaceable. We're also stereotyped as people who can do nothing more than heal. This is VERY insulting. I'll have you know that if it weren't for us White Mages, your silly fighters would have to wait weeks or months, stocking up on herbs and bandages, because you know, potions and stuff like that are made by White Mages.
Oh, but WAIT! Herbs and bandages were found by doctors, who all fall in the same category as White Mages, so you'd have to stay near Inns in order to survive. And you'd be as good as dead against anything with poison, paralyzation, petrification or death attacks. And because White Mages never came around, the Red Mages wouldn't exist.
And hey, there'd be a lot less people who could stop undead. After all, the Harm and Holy spells fall under, you guessed it, WHITE MAGIC. Since, you know, they're also sanctifying spells. And also, monsters would run rampant a lot more often because, you know, all the protection spells belong under WHITE MAGIC. And revival spells would also fall into this position.
The only other alteration would be the sudden removal of Necromancers. Don't celebrate, this is worse for you than you think. Dark Necromancers specialize in raising the undead, but White Necromancers are the people who help teach us White Mages how to heal body parts properly by examining how the body operates. It's from them that we learn how muscles, bones, ligaments and organs are supposed to heal and what position they're supposed to return to so that your leg doesn't heal wrong and thus, reduce your mobility and agility. This also improves how well we heal. It can also provide some very critical information on how to deal with the undead, how to cripple their mobility and how to defeat them in the easiest manner.
All in all, if you remove White Mages from the world, you'd all be dead in a matter of weeks. Months at best, so stop picking on us because we decide to hang back and save your butts instead of charging forward and dying, you jerks!
We also provide the protective spells that keep you dorks from getting annihilated easily. A fireball would take many low level fighters out if it weren't for our spells to reduce and/or reflect damage.
And in many Final Fantasies, we also get the critical White/Holy/Harm spells as well as occassionally the Aero spells, which do tremendous damage against flying opponents.
Um, sorry to all the people who realized how valueable White Mages are and to those who have learned their lessons from my little speech.